![]() ![]() This port is vastly different from the other versions, allowing for smoother graphics using an expansion pak, Item Randomizer so that replay value can be increased, Violence Controller so that certain blood effects could be turned off, and more. These titles included this port of Resident Evil 2, an exclusive prequel for Nintendo 64 (later cancelled and moved to GameCube), an exclusive remake of the original game for Dolphin and an exclusive sequel for dolphin (later released as RE4, and eventually its exclusivity was ended and ported to PS2 and PC). Interestingly, this port is the only one to feature exclusive features, despite the N64's cartridges being significantly smaller in storage capacity than the optical discs used for other versions.Īnnounced on January 7th, 1999 by Resident Evil 2 co p-producer Yoshiki Okamoto, the N64 version was announced to have been part of a 4 title exclusivity deal with Capcom and Nintendo, which would span the Nintendo 64 and Nintendo Dolphin (later released as GameCube). Bonus files intended to reference the canceled Nintendo 64 version of Resident Evil Zero.Blood Color option to allow different colors (To reduce kids on 64 seeing it).Violence Control meter which could add more blood, less blood, or no blood.Item Randomizer which can randomize locations of Zombies, Notes, Keys and Items. ![]() Higher Resolution graphics (Ram Expansion Pak required). ![]() Exclusive features for the 64 version include: ![]()
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